# MISC::RESET_DISPATCH_IDEAL_SPAWN_DISTANCE

- **Hash:** `0xC7817264BC4B6377`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `ResetDispatchIdealSpawnDistance`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/RESET_DISPATCH_IDEAL_SPAWN_DISTANCE

## Signature

```c
void RESET_DISPATCH_IDEAL_SPAWN_DISTANCE();
```

## Returns

`void`

## Usage

### Lua

```lua
ResetDispatchIdealSpawnDistance()

-- always available, by hash
Citizen.InvokeNative(0xC7817264BC4B6377)
```

### JavaScript

```js
ResetDispatchIdealSpawnDistance();

// by hash
Citizen.invokeNative('0xC7817264BC4B6377');
```

### C#

```csharp
Function.Call((Hash)0xC7817264BC4B6377);
```

## See also

- [MISC::SET_DISPATCH_IDEAL_SPAWN_DISTANCE](https://natives.borderlinerp.com/natives/MISC/SET_DISPATCH_IDEAL_SPAWN_DISTANCE.md)

*Sources: alloc8or RDR3 NativeDB.*
