# MISC::SCRIPT_RACE_GET_PLAYER_SPLIT_TIME

- **Hash:** `0x769E848C66E3C2BB`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `ScriptRaceGetPlayerSplitTime`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/SCRIPT_RACE_GET_PLAYER_SPLIT_TIME

## Signature

```c
BOOL SCRIPT_RACE_GET_PLAYER_SPLIT_TIME(Any p0, Any* p1, Any* p2);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any*`)
- `p2` (`Any*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval, p1, p2 = ScriptRaceGetPlayerSplitTime(p0)

-- always available, by hash
local retval, p1, p2 = Citizen.InvokeNative(0x769E848C66E3C2BB, p0, Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const [retval, p1, p2] = ScriptRaceGetPlayerSplitTime(p0);

// by hash
const [retval, p1, p2] = Citizen.invokeNative('0x769E848C66E3C2BB', p0, Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.returnResultAnyway());
```

### C#

```csharp
var p1 = new OutputArgument();
var p2 = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x769E848C66E3C2BB, p0, p1, p2);
// p1.GetResult<int>()
// p2.GetResult<int>()
```

- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
- `Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.

*Sources: alloc8or RDR3 NativeDB.*
