# MISC::SCRIPT_RACE_INIT

- **Hash:** `0x8AE059F47158417E`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `ScriptRaceInit`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/SCRIPT_RACE_INIT

## Signature

```c
void SCRIPT_RACE_INIT(int numCheckpoints, int numLaps, int numPlayers, Any p3);
```

## Parameters

- `numCheckpoints` (`int`)
- `numLaps` (`int`)
- `numPlayers` (`int`)
- `p3` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
ScriptRaceInit(numCheckpoints, numLaps, numPlayers, p3)

-- always available, by hash
Citizen.InvokeNative(0x8AE059F47158417E, numCheckpoints, numLaps, numPlayers, p3)
```

### JavaScript

```js
ScriptRaceInit(numCheckpoints, numLaps, numPlayers, p3);

// by hash
Citizen.invokeNative('0x8AE059F47158417E', numCheckpoints, numLaps, numPlayers, p3);
```

### C#

```csharp
Function.Call((Hash)0x8AE059F47158417E, numCheckpoints, numLaps, numPlayers, p3);
```

*Sources: alloc8or RDR3 NativeDB.*
