# MISC::SCRIPT_RACE_PLAYER_HIT_CHECKPOINT

- **Hash:** `0xBA62B4D80FA66BD6`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `ScriptRacePlayerHitCheckpoint`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/SCRIPT_RACE_PLAYER_HIT_CHECKPOINT

## Signature

```c
void SCRIPT_RACE_PLAYER_HIT_CHECKPOINT(int part, int checkpoint, int lap, int time);
```

## Parameters

- `part` (`int`)
- `checkpoint` (`int`)
- `lap` (`int`)
- `time` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
ScriptRacePlayerHitCheckpoint(part, checkpoint, lap, time)

-- always available, by hash
Citizen.InvokeNative(0xBA62B4D80FA66BD6, part, checkpoint, lap, time)
```

### JavaScript

```js
ScriptRacePlayerHitCheckpoint(part, checkpoint, lap, time);

// by hash
Citizen.invokeNative('0xBA62B4D80FA66BD6', part, checkpoint, lap, time);
```

### C#

```csharp
Function.Call((Hash)0xBA62B4D80FA66BD6, part, checkpoint, lap, time);
```

*Sources: alloc8or RDR3 NativeDB.*
