# MISC::SET_BITS_IN_RANGE

- **Hash:** `0x324DC1CEF57F31E6`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `SetBitsInRange`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/SET_BITS_IN_RANGE

## Signature

```c
void SET_BITS_IN_RANGE(int* var, int rangeStart, int rangeEnd, int p3);
```

## Parameters

- `var` (`int*`)
- `rangeStart` (`int`)
- `rangeEnd` (`int`)
- `p3` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
local var = SetBitsInRange(rangeStart, rangeEnd, p3)

-- always available, by hash
local var = Citizen.InvokeNative(0x324DC1CEF57F31E6, Citizen.PointerValueInt(), rangeStart, rangeEnd, p3)
```

### JavaScript

```js
const _var = SetBitsInRange(rangeStart, rangeEnd, p3);

// by hash
const _var = Citizen.invokeNative('0x324DC1CEF57F31E6', Citizen.pointerValueInt(), rangeStart, rangeEnd, p3);
```

### C#

```csharp
var var = new OutputArgument();
Function.Call((Hash)0x324DC1CEF57F31E6, var, rangeStart, rangeEnd, p3);
// var.GetResult<int>()
```

- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.

## See also

- [MISC::GET_BITS_IN_RANGE](https://natives.borderlinerp.com/natives/MISC/GET_BITS_IN_RANGE.md)

*Sources: alloc8or RDR3 NativeDB.*
