{"hash":"0xDF3B5846DE5904AF","ns":"MISC","name":"SET_FADE_IN_AFTER_DEATH_ARREST","slug":"SET_FADE_IN_AFTER_DEATH_ARREST","official":true,"named":true,"luaName":"SetFadeInAfterDeathArrest","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"toggle","type":"BOOL"}],"summary":"Sets whether the game should fade in after the player dies or is arrested.","descriptions":[{"source":"alloc8or","format":"text","body":"Sets whether the game should fade in after the player dies or is arrested."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0xDA66D2796BA33F12","gtaJhash":"0xACDE6985","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/MISC/SET_FADE_IN_AFTER_DEATH_ARREST","markdownUrl":"https://natives.borderlinerp.com/natives/MISC/SET_FADE_IN_AFTER_DEATH_ARREST.md","snippets":{"lua":"SetFadeInAfterDeathArrest(toggle)","luaInvoke":"Citizen.InvokeNative(0xDF3B5846DE5904AF, toggle)","js":"SetFadeInAfterDeathArrest(toggle);","jsInvoke":"Citizen.invokeNative('0xDF3B5846DE5904AF', toggle);","csharp":"Function.Call((Hash)0xDF3B5846DE5904AF, toggle);","notes":[]}}