# MISC::SET_FADE_IN_AFTER_LOAD

- **Hash:** `0xAC806C4CAB973517`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `SetFadeInAfterLoad`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/SET_FADE_IN_AFTER_LOAD

## Signature

```c
void SET_FADE_IN_AFTER_LOAD(BOOL toggle);
```

## Parameters

- `toggle` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetFadeInAfterLoad(toggle)

-- always available, by hash
Citizen.InvokeNative(0xAC806C4CAB973517, toggle)
```

### JavaScript

```js
SetFadeInAfterLoad(toggle);

// by hash
Citizen.invokeNative('0xAC806C4CAB973517', toggle);
```

### C#

```csharp
Function.Call((Hash)0xAC806C4CAB973517, toggle);
```

*Sources: alloc8or RDR3 NativeDB.*
