# MISC::SET_MISSION_FLAG

- **Hash:** `0x36694B456BE80D0A`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `SetMissionFlag`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/SET_MISSION_FLAG

## Signature

```c
void SET_MISSION_FLAG(BOOL toggle);
```

## Parameters

- `toggle` (`BOOL`)

## Returns

`void`

## Description

If true, the player can't save the game.

## Usage

### Lua

```lua
SetMissionFlag(toggle)

-- always available, by hash
Citizen.InvokeNative(0x36694B456BE80D0A, toggle)
```

### JavaScript

```js
SetMissionFlag(toggle);

// by hash
Citizen.invokeNative('0x36694B456BE80D0A', toggle);
```

### C#

```csharp
Function.Call((Hash)0x36694B456BE80D0A, toggle);
```

## See also

- [MISC::GET_MISSION_FLAG](https://natives.borderlinerp.com/natives/MISC/GET_MISSION_FLAG.md)

*Sources: alloc8or RDR3 NativeDB.*
