# MISC::SET_RAIN

- **Hash:** `0x193DFC0526830FD6`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `SetRain`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/SET_RAIN

## Signature

```c
void SET_RAIN(float intensity);
```

## Parameters

- `intensity` (`float`)

## Returns

`void`

## Description

Old name: _SET_RAIN_LEVEL

## Usage

### Lua

```lua
SetRain(intensity)

-- always available, by hash
Citizen.InvokeNative(0x193DFC0526830FD6, intensity)
```

### JavaScript

```js
SetRain(intensity);

// by hash
Citizen.invokeNative('0x193DFC0526830FD6', intensity + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x193DFC0526830FD6, intensity);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
