# MISC::SET_RANDOM_WEATHER_TYPE

- **Hash:** `0x6E5A7FBEECAB3C72`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `SetRandomWeatherType`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/SET_RANDOM_WEATHER_TYPE

## Signature

```c
void SET_RANDOM_WEATHER_TYPE(BOOL p0, BOOL p1);
```

## Parameters

- `p0` (`BOOL`)
- `p1` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetRandomWeatherType(p0, p1)

-- always available, by hash
Citizen.InvokeNative(0x6E5A7FBEECAB3C72, p0, p1)
```

### JavaScript

```js
SetRandomWeatherType(p0, p1);

// by hash
Citizen.invokeNative('0x6E5A7FBEECAB3C72', p0, p1);
```

### C#

```csharp
Function.Call((Hash)0x6E5A7FBEECAB3C72, p0, p1);
```

## See also

- [MISC::_GET_RANDOM_WEATHER_TYPE](https://natives.borderlinerp.com/natives/MISC/_GET_RANDOM_WEATHER_TYPE.md)

*Sources: alloc8or RDR3 NativeDB.*
