# MISC::SET_TIME_SCALE

- **Hash:** `0x9682AF6050854856`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `SetTimeScale`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/SET_TIME_SCALE

## Signature

```c
void SET_TIME_SCALE(float timeScale);
```

## Parameters

- `timeScale` (`float`)

## Returns

`void`

## Description

Maximum value is 1.0f
At a value of 0.0f the game will still run at a minimum time scale.

## Usage

### Lua

```lua
SetTimeScale(timeScale)

-- always available, by hash
Citizen.InvokeNative(0x9682AF6050854856, timeScale)
```

### JavaScript

```js
SetTimeScale(timeScale);

// by hash
Citizen.invokeNative('0x9682AF6050854856', timeScale + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x9682AF6050854856, timeScale);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
