# MISC::SET_WIND_DIRECTION

- **Hash:** `0xB56C4F5F57A45600`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `SetWindDirection`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/SET_WIND_DIRECTION

## Signature

```c
void SET_WIND_DIRECTION(float direction);
```

## Parameters

- `direction` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
SetWindDirection(direction)

-- always available, by hash
Citizen.InvokeNative(0xB56C4F5F57A45600, direction)
```

### JavaScript

```js
SetWindDirection(direction);

// by hash
Citizen.invokeNative('0xB56C4F5F57A45600', direction + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0xB56C4F5F57A45600, direction);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

## See also

- [MISC::GET_WIND_DIRECTION](https://natives.borderlinerp.com/natives/MISC/GET_WIND_DIRECTION.md)

*Sources: alloc8or RDR3 NativeDB.*
