{"hash":"0xD00C2D82DC04A99F","ns":"MISC","name":"SET_WIND_SPEED","slug":"SET_WIND_SPEED","official":true,"named":true,"luaName":"SetWindSpeed","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"speed","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0xFFB7E74E041150A4"],"build":"1207","gtaHash":"0xEE09ECEDBABE47FC","gtaJhash":"0x45705F94","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/MISC/SET_WIND_SPEED","markdownUrl":"https://natives.borderlinerp.com/natives/MISC/SET_WIND_SPEED.md","snippets":{"lua":"SetWindSpeed(speed)","luaInvoke":"Citizen.InvokeNative(0xD00C2D82DC04A99F, speed)","js":"SetWindSpeed(speed);","jsInvoke":"Citizen.invokeNative('0xD00C2D82DC04A99F', speed + 0.0000001);","csharp":"Function.Call((Hash)0xD00C2D82DC04A99F, speed);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}