# MISC::SHOOT_SINGLE_BULLET_BETWEEN_COORDS

- **Hash:** `0x867654CBC7606F2C`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `ShootSingleBulletBetweenCoords`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/SHOOT_SINGLE_BULLET_BETWEEN_COORDS

## Signature

```c
void SHOOT_SINGLE_BULLET_BETWEEN_COORDS(float x1, float y1, float z1, float x2, float y2, float z2, int damage, BOOL p7, Hash weaponHash, Ped ownerPed, BOOL isAudible, BOOL isInvisible, float speed, BOOL p13);
```

## Parameters

- `x1` (`float`)
- `y1` (`float`)
- `z1` (`float`)
- `x2` (`float`)
- `y2` (`float`)
- `z2` (`float`)
- `damage` (`int`)
- `p7` (`BOOL`)
- `weaponHash` (`Hash`)
- `ownerPed` (`Ped`)
- `isAudible` (`BOOL`)
- `isInvisible` (`BOOL`)
- `speed` (`float`)
- `p13` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
ShootSingleBulletBetweenCoords(x1, y1, z1, x2, y2, z2, damage, p7, weaponHash, ownerPed, isAudible, isInvisible, speed, p13)

-- always available, by hash
Citizen.InvokeNative(0x867654CBC7606F2C, x1, y1, z1, x2, y2, z2, damage, p7, weaponHash, ownerPed, isAudible, isInvisible, speed, p13)
```

### JavaScript

```js
ShootSingleBulletBetweenCoords(x1, y1, z1, x2, y2, z2, damage, p7, weaponHash, ownerPed, isAudible, isInvisible, speed, p13);

// by hash
Citizen.invokeNative('0x867654CBC7606F2C', x1 + 0.0000001, y1 + 0.0000001, z1 + 0.0000001, x2 + 0.0000001, y2 + 0.0000001, z2 + 0.0000001, damage, p7, weaponHash, ownerPed, isAudible, isInvisible, speed + 0.0000001, p13);
```

### C#

```csharp
Function.Call((Hash)0x867654CBC7606F2C, x1, y1, z1, x2, y2, z2, damage, p7, weaponHash, ownerPed, isAudible, isInvisible, speed, p13);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
