# MISC::SHOULD_USE_METRIC_MEASUREMENTS

- **Hash:** `0x4FB556ACEFA93098`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `ShouldUseMetricMeasurements`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/SHOULD_USE_METRIC_MEASUREMENTS

## Signature

```c
BOOL SHOULD_USE_METRIC_MEASUREMENTS();
```

## Returns

`BOOL`

## Description

Returns whether the game's measurement system is set to metric.

## Usage

### Lua

```lua
local retval = ShouldUseMetricMeasurements()

-- always available, by hash
local retval = Citizen.InvokeNative(0x4FB556ACEFA93098, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = ShouldUseMetricMeasurements();

// by hash
const retval = Citizen.invokeNative('0x4FB556ACEFA93098', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x4FB556ACEFA93098);
```

*Sources: alloc8or RDR3 NativeDB.*
