# MISC::STOP_CURRENT_LOADING_PROGRESS_TIMER

- **Hash:** `0xA565FAC215CBC77D`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `StopCurrentLoadingProgressTimer`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/STOP_CURRENT_LOADING_PROGRESS_TIMER

## Signature

```c
void STOP_CURRENT_LOADING_PROGRESS_TIMER();
```

## Returns

`void`

## Description

nullsub, doesn't do anything

## Usage

### Lua

```lua
StopCurrentLoadingProgressTimer()

-- always available, by hash
Citizen.InvokeNative(0xA565FAC215CBC77D)
```

### JavaScript

```js
StopCurrentLoadingProgressTimer();

// by hash
Citizen.invokeNative('0xA565FAC215CBC77D');
```

### C#

```csharp
Function.Call((Hash)0xA565FAC215CBC77D);
```

*Sources: alloc8or RDR3 NativeDB.*
