# MISC::STOP_END_USER_BENCHMARK

- **Hash:** `0xB89AEC71AFF2B599`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `StopEndUserBenchmark`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/STOP_END_USER_BENCHMARK

## Signature

```c
void STOP_END_USER_BENCHMARK();
```

## Returns

`void`

## Description

Begins with STOP_*. Next character in the name is either D or E.

Old name: _STOP_BENCHMARK_RECORDING

## Usage

### Lua

```lua
StopEndUserBenchmark()

-- always available, by hash
Citizen.InvokeNative(0xB89AEC71AFF2B599)
```

### JavaScript

```js
StopEndUserBenchmark();

// by hash
Citizen.invokeNative('0xB89AEC71AFF2B599');
```

### C#

```csharp
Function.Call((Hash)0xB89AEC71AFF2B599);
```

## See also

- [MISC::START_END_USER_BENCHMARK](https://natives.borderlinerp.com/natives/MISC/START_END_USER_BENCHMARK.md) — Begins with START_*. Next character in the name is either D or E.
- [MISC::RESET_END_USER_BENCHMARK](https://natives.borderlinerp.com/natives/MISC/RESET_END_USER_BENCHMARK.md) — Begins with RESET_*. Next character in the name is either D or E.
- [MISC::SAVE_END_USER_BENCHMARK](https://natives.borderlinerp.com/natives/MISC/SAVE_END_USER_BENCHMARK.md) — Saves the benchmark recording to %USERPROFILE%\Documents\Rockstar Games\Red Dead Redemption 2\Benchmarks and submits some metrics.

*Sources: alloc8or RDR3 NativeDB.*
