# MISC::UPDATE_ONSCREEN_KEYBOARD

- **Hash:** `0x37DF360F235A3893`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `UpdateOnscreenKeyboard`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/UPDATE_ONSCREEN_KEYBOARD

## Signature

```c
int UPDATE_ONSCREEN_KEYBOARD();
```

## Returns

`int`

## Description

Returns the current status of the onscreen keyboard, and updates the output.

Status Codes:

0 - User still editing
1 - User has finished editing
2 - User has canceled editing
3 - Keyboard isn't active

## Usage

### Lua

```lua
local retval = UpdateOnscreenKeyboard()

-- always available, by hash
local retval = Citizen.InvokeNative(0x37DF360F235A3893, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = UpdateOnscreenKeyboard();

// by hash
const retval = Citizen.invokeNative('0x37DF360F235A3893', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x37DF360F235A3893);
```

## See also

- [MISC::DISPLAY_ONSCREEN_KEYBOARD](https://natives.borderlinerp.com/natives/MISC/DISPLAY_ONSCREEN_KEYBOARD.md) — KTEXTTYPE_DEFAULT, KTEXTTYPE_EMAIL, KTEXTTYPE_PASSWORD, KTEXTTYPE_NUMERIC, KTEXTTYPE_ALPHABET, KTEXTTYPE_GAMERTAG, KTEXTTYPE_FILENAME, KTEXTTYPE_COUNT
- [MISC::CANCEL_ONSCREEN_KEYBOARD](https://natives.borderlinerp.com/natives/MISC/CANCEL_ONSCREEN_KEYBOARD.md) — Old name: _CANCEL_ONSCREEN_KEYBOARD

*Sources: alloc8or RDR3 NativeDB.*
