# MISC::WATER_OVERRIDE_SET_OCEANWAVEMAXAMPLITUDE

- **Hash:** `0xF06C5B66DE20B2B8`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `WaterOverrideSetOceanwavemaxamplitude`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/WATER_OVERRIDE_SET_OCEANWAVEMAXAMPLITUDE

## Signature

```c
void WATER_OVERRIDE_SET_OCEANWAVEMAXAMPLITUDE(float maxAmplitude);
```

## Parameters

- `maxAmplitude` (`float`)

## Returns

`void`

## Description

Only used in smuggler2 script
Also see weather.xml (OceanWaveMaxAmplitude)

## Usage

### Lua

```lua
WaterOverrideSetOceanwavemaxamplitude(maxAmplitude)

-- always available, by hash
Citizen.InvokeNative(0xF06C5B66DE20B2B8, maxAmplitude)
```

### JavaScript

```js
WaterOverrideSetOceanwavemaxamplitude(maxAmplitude);

// by hash
Citizen.invokeNative('0xF06C5B66DE20B2B8', maxAmplitude + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0xF06C5B66DE20B2B8, maxAmplitude);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
