{"hash":"0x55123D5A7D9D3C42","ns":"MISC","name":"WATER_OVERRIDE_SET_SHOREWAVEAMPLITUDE","slug":"WATER_OVERRIDE_SET_SHOREWAVEAMPLITUDE","official":true,"named":true,"luaName":"WaterOverrideSetShorewaveamplitude","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"amplitude","type":"float"}],"summary":"Only used in smuggler2 script Also see weather.xml (ShoreWaveAmplitude)","descriptions":[{"source":"alloc8or","format":"text","body":"Only used in smuggler2 script\nAlso see weather.xml (ShoreWaveAmplitude)"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0xB8F87EAD7533B176","gtaJhash":"0x625181DC","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/MISC/WATER_OVERRIDE_SET_SHOREWAVEAMPLITUDE","markdownUrl":"https://natives.borderlinerp.com/natives/MISC/WATER_OVERRIDE_SET_SHOREWAVEAMPLITUDE.md","snippets":{"lua":"WaterOverrideSetShorewaveamplitude(amplitude)","luaInvoke":"Citizen.InvokeNative(0x55123D5A7D9D3C42, amplitude)","js":"WaterOverrideSetShorewaveamplitude(amplitude);","jsInvoke":"Citizen.invokeNative('0x55123D5A7D9D3C42', amplitude + 0.0000001);","csharp":"Function.Call((Hash)0x55123D5A7D9D3C42, amplitude);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}