{"hash":"0xD2D74F89DF844A50","ns":"MISC","name":"_CLEAR_ALL_BIT_FLAGS","slug":"_CLEAR_ALL_BIT_FLAGS","official":false,"named":true,"luaName":"ClearAllBitFlags","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"bitFlags","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/MISC/_CLEAR_ALL_BIT_FLAGS","markdownUrl":"https://natives.borderlinerp.com/natives/MISC/_CLEAR_ALL_BIT_FLAGS.md","snippets":{"lua":"local bitFlags = ClearAllBitFlags(bitFlags)","luaInvoke":"local bitFlags = Citizen.InvokeNative(0xD2D74F89DF844A50, Citizen.PointerValueIntInitialized(bitFlags))","js":"const bitFlags = ClearAllBitFlags(bitFlags);","jsInvoke":"const bitFlags = Citizen.invokeNative('0xD2D74F89DF844A50', Citizen.pointerValueIntInitialized(bitFlags));","csharp":"var bitFlags = new OutputArgument();\nFunction.Call((Hash)0xD2D74F89DF844A50, bitFlags);\n// bitFlags.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}