# MISC::_CLEAR_VOLUME_AREA

- **Hash:** `0x2FCD528A397E5C88`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `ClearVolumeArea`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/_CLEAR_VOLUME_AREA

## Signature

```c
void _CLEAR_VOLUME_AREA(Volume volume, int flag);
```

## Parameters

- `volume` (`Volume`)
- `flag` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
ClearVolumeArea(volume, flag)

-- always available, by hash
Citizen.InvokeNative(0x2FCD528A397E5C88, volume, flag)
```

### JavaScript

```js
ClearVolumeArea(volume, flag);

// by hash
Citizen.invokeNative('0x2FCD528A397E5C88', volume, flag);
```

### C#

```csharp
Function.Call((Hash)0x2FCD528A397E5C88, volume, flag);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
