{"hash":"0xCE7690C0A0D1C36D","ns":"MISC","name":"_CLEAR_WEATHER_TYPE_PERSIST_OVERTIME","slug":"_CLEAR_WEATHER_TYPE_PERSIST_OVERTIME","official":false,"named":true,"luaName":"ClearWeatherTypePersistOvertime","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"milliseconds","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/MISC/_CLEAR_WEATHER_TYPE_PERSIST_OVERTIME","markdownUrl":"https://natives.borderlinerp.com/natives/MISC/_CLEAR_WEATHER_TYPE_PERSIST_OVERTIME.md","snippets":{"lua":"ClearWeatherTypePersistOvertime(milliseconds)","luaInvoke":"Citizen.InvokeNative(0xCE7690C0A0D1C36D, milliseconds)","js":"ClearWeatherTypePersistOvertime(milliseconds);","jsInvoke":"Citizen.invokeNative('0xCE7690C0A0D1C36D', milliseconds);","csharp":"Function.Call((Hash)0xCE7690C0A0D1C36D, milliseconds);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}