{"hash":"0x0E71C80FA4EC8147","ns":"MISC","name":"_CLEAR_WEATHER_VARIATION","slug":"_CLEAR_WEATHER_VARIATION","official":false,"named":true,"luaName":"ClearWeatherVariation","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"weatherType","type":"const char*"},{"name":"p1","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x3373779BAF7CAF48"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/MISC/_CLEAR_WEATHER_VARIATION","markdownUrl":"https://natives.borderlinerp.com/natives/MISC/_CLEAR_WEATHER_VARIATION.md","snippets":{"lua":"ClearWeatherVariation(weatherType, p1)","luaInvoke":"Citizen.InvokeNative(0x0E71C80FA4EC8147, weatherType, p1)","js":"ClearWeatherVariation(weatherType, p1);","jsInvoke":"Citizen.invokeNative('0x0E71C80FA4EC8147', weatherType, p1);","csharp":"Function.Call((Hash)0x0E71C80FA4EC8147, weatherType, p1);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}