# MISC::_CREATE_INCIDENT_WITH_ENTITIES

- **Hash:** `0xAB3D3F45436DB1D8`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `CreateIncidentWithEntities`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/_CREATE_INCIDENT_WITH_ENTITIES

## Signature

```c
BOOL _CREATE_INCIDENT_WITH_ENTITIES(int dispatchService, float x, float y, float z, ItemSet itemSet, float radius, int* outIncidentID);
```

## Parameters

- `dispatchService` (`int`)
- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `itemSet` (`ItemSet`)
- `radius` (`float`)
- `outIncidentID` (`int*`)

## Returns

`BOOL`

## Description

dispatchService: see ENABLE_DISPATCH_SERVICE

The entities must be added to itemSet.

## Usage

### Lua

```lua
local retval, outIncidentID = CreateIncidentWithEntities(dispatchService, x, y, z, itemSet, radius, outIncidentID)

-- always available, by hash
local retval, outIncidentID = Citizen.InvokeNative(0xAB3D3F45436DB1D8, dispatchService, x, y, z, itemSet, radius, Citizen.PointerValueIntInitialized(outIncidentID), Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const [retval, outIncidentID] = CreateIncidentWithEntities(dispatchService, x, y, z, itemSet, radius, outIncidentID);

// by hash
const [retval, outIncidentID] = Citizen.invokeNative('0xAB3D3F45436DB1D8', dispatchService, x + 0.0000001, y + 0.0000001, z + 0.0000001, itemSet, radius + 0.0000001, Citizen.pointerValueIntInitialized(outIncidentID), Citizen.returnResultAnyway());
```

### C#

```csharp
var outIncidentID = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xAB3D3F45436DB1D8, dispatchService, x, y, z, itemSet, radius, outIncidentID);
// outIncidentID.GetResult<int>()
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
