# MISC::_DISABLE_LOOTING_COMPOSITE_PICKABLE_THIS_FRAME

- **Hash:** `0x082C043C7AFC3747`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `DisableLootingCompositePickableThisFrame`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **Other names:** `_DISABLE_COMPOSITE_PICK_PROMPT_THIS_FRAME`
- **URL:** https://natives.borderlinerp.com/natives/MISC/_DISABLE_LOOTING_COMPOSITE_PICKABLE_THIS_FRAME

## Signature

```c
void _DISABLE_LOOTING_COMPOSITE_PICKABLE_THIS_FRAME(int compositeId, BOOL disable);
```

## Parameters

- `compositeId` (`int`)
- `disable` (`BOOL`)

## Returns

`void`

## Description

Disables composite pick prompt.

## Usage

### Lua

```lua
DisableLootingCompositePickableThisFrame(compositeId, disable)

-- always available, by hash
Citizen.InvokeNative(0x082C043C7AFC3747, compositeId, disable)
```

### JavaScript

```js
DisableLootingCompositePickableThisFrame(compositeId, disable);

// by hash
Citizen.invokeNative('0x082C043C7AFC3747', compositeId, disable);
```

### C#

```csharp
Function.Call((Hash)0x082C043C7AFC3747, compositeId, disable);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
