# MISC::_DOES_ITEM_HAVE_VALID_BASE

- **Hash:** `0xBDC6E364C9C78178`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `DoesItemHaveValidBase`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/_DOES_ITEM_HAVE_VALID_BASE

## Signature

```c
BOOL _DOES_ITEM_HAVE_VALID_BASE(ScrHandle item);
```

## Parameters

- `item` (`ScrHandle`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = DoesItemHaveValidBase(item)

-- always available, by hash
local retval = Citizen.InvokeNative(0xBDC6E364C9C78178, item, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = DoesItemHaveValidBase(item);

// by hash
const retval = Citizen.invokeNative('0xBDC6E364C9C78178', item, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xBDC6E364C9C78178, item);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
