{"hash":"0x9382D5D43D2AA6FF","ns":"MISC","name":"_DOES_STRING_EXIST_IN_STRING","slug":"_DOES_STRING_EXIST_IN_STRING","official":false,"named":true,"luaName":"DoesStringExistInString","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"string1","type":"const char*"},{"name":"string2","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/MISC/_DOES_STRING_EXIST_IN_STRING","markdownUrl":"https://natives.borderlinerp.com/natives/MISC/_DOES_STRING_EXIST_IN_STRING.md","snippets":{"lua":"local retval = DoesStringExistInString(string1, string2)","luaInvoke":"local retval = Citizen.InvokeNative(0x9382D5D43D2AA6FF, string1, string2, Citizen.ReturnResultAnyway())","js":"const retval = DoesStringExistInString(string1, string2);","jsInvoke":"const retval = Citizen.invokeNative('0x9382D5D43D2AA6FF', string1, string2, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x9382D5D43D2AA6FF, string1, string2);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}