{"hash":"0x67943537D179597C","ns":"MISC","name":"_FORCE_LIGHTNING_FLASH_AT_COORDS","slug":"_FORCE_LIGHTNING_FLASH_AT_COORDS","official":false,"named":true,"luaName":"ForceLightningFlashAtCoords","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"},{"name":"p3","type":"float"}],"summary":"p3 is always -1.0f in the scripts","descriptions":[{"source":"alloc8or","format":"text","body":"p3 is always -1.0f in the scripts"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/MISC/_FORCE_LIGHTNING_FLASH_AT_COORDS","markdownUrl":"https://natives.borderlinerp.com/natives/MISC/_FORCE_LIGHTNING_FLASH_AT_COORDS.md","snippets":{"lua":"ForceLightningFlashAtCoords(x, y, z, p3)","luaInvoke":"Citizen.InvokeNative(0x67943537D179597C, x, y, z, p3)","js":"ForceLightningFlashAtCoords(x, y, z, p3);","jsInvoke":"Citizen.invokeNative('0x67943537D179597C', x + 0.0000001, y + 0.0000001, z + 0.0000001, p3 + 0.0000001);","csharp":"Function.Call((Hash)0x67943537D179597C, x, y, z, p3);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}