# MISC::_FORCE_LIGHTNING_FLASH_AT_COORDS

- **Hash:** `0x67943537D179597C`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `ForceLightningFlashAtCoords`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/_FORCE_LIGHTNING_FLASH_AT_COORDS

## Signature

```c
void _FORCE_LIGHTNING_FLASH_AT_COORDS(float x, float y, float z, float p3);
```

## Parameters

- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `p3` (`float`)

## Returns

`void`

## Description

p3 is always -1.0f in the scripts

## Usage

### Lua

```lua
ForceLightningFlashAtCoords(x, y, z, p3)

-- always available, by hash
Citizen.InvokeNative(0x67943537D179597C, x, y, z, p3)
```

### JavaScript

```js
ForceLightningFlashAtCoords(x, y, z, p3);

// by hash
Citizen.invokeNative('0x67943537D179597C', x + 0.0000001, y + 0.0000001, z + 0.0000001, p3 + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x67943537D179597C, x, y, z, p3);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
