{"hash":"0xFAED234C7F53ABEB","ns":"MISC","name":"_GAME_FRAMEWORK_MANAGER_GET_MODE","slug":"_GAME_FRAMEWORK_MANAGER_GET_MODE","official":false,"named":true,"luaName":"GameFrameworkManagerGetMode","game":"rdr3","apiset":"client","returnType":"Hash","params":[],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/MISC/_GAME_FRAMEWORK_MANAGER_GET_MODE","markdownUrl":"https://natives.borderlinerp.com/natives/MISC/_GAME_FRAMEWORK_MANAGER_GET_MODE.md","snippets":{"lua":"local retval = GameFrameworkManagerGetMode()","luaInvoke":"local retval = Citizen.InvokeNative(0xFAED234C7F53ABEB, Citizen.ResultAsInteger())","js":"const retval = GameFrameworkManagerGetMode();","jsInvoke":"const retval = Citizen.invokeNative('0xFAED234C7F53ABEB', Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0xFAED234C7F53ABEB);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}