{"hash":"0xAFF2FD8ADD927585","ns":"MISC","name":"_GAME_FRAMEWORK_MANAGER_SHUTDOWN","slug":"_GAME_FRAMEWORK_MANAGER_SHUTDOWN","official":false,"named":true,"luaName":"GameFrameworkManagerShutdown","game":"rdr3","apiset":"client","returnType":"void","params":[],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/MISC/_GAME_FRAMEWORK_MANAGER_SHUTDOWN","markdownUrl":"https://natives.borderlinerp.com/natives/MISC/_GAME_FRAMEWORK_MANAGER_SHUTDOWN.md","snippets":{"lua":"GameFrameworkManagerShutdown()","luaInvoke":"Citizen.InvokeNative(0xAFF2FD8ADD927585)","js":"GameFrameworkManagerShutdown();","jsInvoke":"Citizen.invokeNative('0xAFF2FD8ADD927585');","csharp":"Function.Call((Hash)0xAFF2FD8ADD927585);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}