# MISC::_GET_ENTITY_FROM_ITEM

- **Hash:** `0xEE04C0AFD4EFAF0E`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `GetEntityFromItem`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/_GET_ENTITY_FROM_ITEM

## Signature

```c
Entity _GET_ENTITY_FROM_ITEM(ScrHandle item);
```

## Parameters

- `item` (`ScrHandle`)

## Returns

`Entity`

## Usage

### Lua

```lua
local retval = GetEntityFromItem(item)

-- always available, by hash
local retval = Citizen.InvokeNative(0xEE04C0AFD4EFAF0E, item, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetEntityFromItem(item);

// by hash
const retval = Citizen.invokeNative('0xEE04C0AFD4EFAF0E', item, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xEE04C0AFD4EFAF0E, item);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
