{"hash":"0xF9B91C5129EABC08","ns":"MISC","name":"_GET_LOOTING_EVENT_HAS_FIRED","slug":"_GET_LOOTING_EVENT_HAS_FIRED","official":false,"named":true,"luaName":"GetLootingEventHasFired","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"ped","type":"Ped"},{"name":"eventName","type":"const char*"}],"summary":"Event names in the scripts: MGBegin, MGEnd, ReadyForCut","descriptions":[{"source":"alloc8or","format":"text","body":"Event names in the scripts: MGBegin, MGEnd, ReadyForCut"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/MISC/_GET_LOOTING_EVENT_HAS_FIRED","markdownUrl":"https://natives.borderlinerp.com/natives/MISC/_GET_LOOTING_EVENT_HAS_FIRED.md","snippets":{"lua":"local retval = GetLootingEventHasFired(ped, eventName)","luaInvoke":"local retval = Citizen.InvokeNative(0xF9B91C5129EABC08, ped, eventName, Citizen.ReturnResultAnyway())","js":"const retval = GetLootingEventHasFired(ped, eventName);","jsInvoke":"const retval = Citizen.invokeNative('0xF9B91C5129EABC08', ped, eventName, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xF9B91C5129EABC08, ped, eventName);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}