# MISC::_GET_OBJECT_FROM_INDEXED_ITEM

- **Hash:** `0x18013392501CE5DC`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `GetObjectFromIndexedItem`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/_GET_OBJECT_FROM_INDEXED_ITEM

## Signature

```c
Object _GET_OBJECT_FROM_INDEXED_ITEM(ScrHandle item);
```

## Parameters

- `item` (`ScrHandle`)

## Returns

`Object`

## Usage

### Lua

```lua
local retval = GetObjectFromIndexedItem(item)

-- always available, by hash
local retval = Citizen.InvokeNative(0x18013392501CE5DC, item, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetObjectFromIndexedItem(item);

// by hash
const retval = Citizen.invokeNative('0x18013392501CE5DC', item, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x18013392501CE5DC, item);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
