{"hash":"0x1359C181BC625503","ns":"MISC","name":"_GET_RANDOM_WEATHER_TYPE","slug":"_GET_RANDOM_WEATHER_TYPE","official":false,"named":true,"luaName":"GetRandomWeatherType","game":"rdr3","apiset":"client","returnType":"Hash","params":[],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x6E5A7FBEECAB3C72"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/MISC/_GET_RANDOM_WEATHER_TYPE","markdownUrl":"https://natives.borderlinerp.com/natives/MISC/_GET_RANDOM_WEATHER_TYPE.md","snippets":{"lua":"local retval = GetRandomWeatherType()","luaInvoke":"local retval = Citizen.InvokeNative(0x1359C181BC625503, Citizen.ResultAsInteger())","js":"const retval = GetRandomWeatherType();","jsInvoke":"const retval = Citizen.invokeNative('0x1359C181BC625503', Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x1359C181BC625503);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}