{"hash":"0x7F4CE164D9A11DFE","ns":"MISC","name":"_GET_RANDOM_WEATHER_TYPE_INDEX","slug":"_GET_RANDOM_WEATHER_TYPE_INDEX","official":false,"named":true,"luaName":"GetRandomWeatherTypeIndex","game":"rdr3","apiset":"client","returnType":"int","params":[],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/MISC/_GET_RANDOM_WEATHER_TYPE_INDEX","markdownUrl":"https://natives.borderlinerp.com/natives/MISC/_GET_RANDOM_WEATHER_TYPE_INDEX.md","snippets":{"lua":"local retval = GetRandomWeatherTypeIndex()","luaInvoke":"local retval = Citizen.InvokeNative(0x7F4CE164D9A11DFE, Citizen.ResultAsInteger())","js":"const retval = GetRandomWeatherTypeIndex();","jsInvoke":"const retval = Citizen.invokeNative('0x7F4CE164D9A11DFE', Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x7F4CE164D9A11DFE);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}