{"hash":"0x1B065A2BF7953815","ns":"MISC","name":"_GET_STATUS_OF_SAVEGAME_OPERATION","slug":"_GET_STATUS_OF_SAVEGAME_OPERATION","official":false,"named":true,"luaName":"GetStatusOfSavegameOperation","game":"rdr3","apiset":"client","returnType":"int","params":[{"name":"p0","type":"int"}],"summary":"Only 0 and 1 are valid for p0, higher values causes the native to return 2.","descriptions":[{"source":"alloc8or","format":"text","body":"Only 0 and 1 are valid for p0, higher values causes the native to return 2."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/MISC/_GET_STATUS_OF_SAVEGAME_OPERATION","markdownUrl":"https://natives.borderlinerp.com/natives/MISC/_GET_STATUS_OF_SAVEGAME_OPERATION.md","snippets":{"lua":"local retval = GetStatusOfSavegameOperation(p0)","luaInvoke":"local retval = Citizen.InvokeNative(0x1B065A2BF7953815, p0, Citizen.ResultAsInteger())","js":"const retval = GetStatusOfSavegameOperation(p0);","jsInvoke":"const retval = Citizen.invokeNative('0x1B065A2BF7953815', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x1B065A2BF7953815, p0);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}