# MISC::_GET_STRING_FROM_BOOL

- **Hash:** `0xF216F74101968DB0`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `GetStringFromBool`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/_GET_STRING_FROM_BOOL

## Signature

```c
const char* _GET_STRING_FROM_BOOL(BOOL value);
```

## Parameters

- `value` (`BOOL`)

## Returns

`const char*`

## Usage

### Lua

```lua
local retval = GetStringFromBool(value)

-- always available, by hash
local retval = Citizen.InvokeNative(0xF216F74101968DB0, value, Citizen.ResultAsString())
```

### JavaScript

```js
const retval = GetStringFromBool(value);

// by hash
const retval = Citizen.invokeNative('0xF216F74101968DB0', value, Citizen.returnResultAnyway(), Citizen.resultAsString());
```

### C#

```csharp
string retval = Function.Call<string>((Hash)0xF216F74101968DB0, value);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
