{"hash":"0x2B6846401D68E563","ns":"MISC","name":"_GET_STRING_FROM_FLOAT","slug":"_GET_STRING_FROM_FLOAT","official":false,"named":true,"luaName":"GetStringFromFloat","game":"rdr3","apiset":"client","returnType":"const char*","params":[{"name":"value","type":"float"},{"name":"digits","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/MISC/_GET_STRING_FROM_FLOAT","markdownUrl":"https://natives.borderlinerp.com/natives/MISC/_GET_STRING_FROM_FLOAT.md","snippets":{"lua":"local retval = GetStringFromFloat(value, digits)","luaInvoke":"local retval = Citizen.InvokeNative(0x2B6846401D68E563, value, digits, Citizen.ResultAsString())","js":"const retval = GetStringFromFloat(value, digits);","jsInvoke":"const retval = Citizen.invokeNative('0x2B6846401D68E563', value + 0.0000001, digits, Citizen.returnResultAnyway(), Citizen.resultAsString());","csharp":"string retval = Function.Call<string>((Hash)0x2B6846401D68E563, value, digits);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}