# MISC::_GET_STRING_FROM_FLOAT

- **Hash:** `0x2B6846401D68E563`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `GetStringFromFloat`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/_GET_STRING_FROM_FLOAT

## Signature

```c
const char* _GET_STRING_FROM_FLOAT(float value, int digits);
```

## Parameters

- `value` (`float`)
- `digits` (`int`)

## Returns

`const char*`

## Usage

### Lua

```lua
local retval = GetStringFromFloat(value, digits)

-- always available, by hash
local retval = Citizen.InvokeNative(0x2B6846401D68E563, value, digits, Citizen.ResultAsString())
```

### JavaScript

```js
const retval = GetStringFromFloat(value, digits);

// by hash
const retval = Citizen.invokeNative('0x2B6846401D68E563', value + 0.0000001, digits, Citizen.returnResultAnyway(), Citizen.resultAsString());
```

### C#

```csharp
string retval = Function.Call<string>((Hash)0x2B6846401D68E563, value, digits);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
