{"hash":"0x7A76104CC2CC69E8","ns":"MISC","name":"_HAS_BULLET_IMPACTED_ENTITY","slug":"_HAS_BULLET_IMPACTED_ENTITY","official":false,"named":true,"luaName":"HasBulletImpactedEntity","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"entity","type":"Entity"},{"name":"p1","type":"BOOL"},{"name":"p2","type":"BOOL"}],"summary":"Returns true if the entity has just been impacted by a bullet.","descriptions":[{"source":"alloc8or","format":"text","body":"Returns true if the entity has just been impacted by a bullet.\nResearch notes this bullet-impact group does not appear to work with arrows or throwable projectiles."},{"source":"vorp","format":"text","body":"returns true if a bullet impacted the entity"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/MISC/_HAS_BULLET_IMPACTED_ENTITY","markdownUrl":"https://natives.borderlinerp.com/natives/MISC/_HAS_BULLET_IMPACTED_ENTITY.md","snippets":{"lua":"local retval = HasBulletImpactedEntity(entity, p1, p2)","luaInvoke":"local retval = Citizen.InvokeNative(0x7A76104CC2CC69E8, entity, p1, p2, Citizen.ReturnResultAnyway())","js":"const retval = HasBulletImpactedEntity(entity, p1, p2);","jsInvoke":"const retval = Citizen.invokeNative('0x7A76104CC2CC69E8', entity, p1, p2, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x7A76104CC2CC69E8, entity, p1, p2);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}