{"hash":"0xCF11C0CEB40C401B","ns":"MISC","name":"_INT_TO_STRING","slug":"_INT_TO_STRING","official":false,"named":true,"luaName":"IntToString","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"value","type":"int"},{"name":"format","type":"const char*"},{"name":"buffer","type":"char*"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"Note: the buffer should be exactly 32 bytes long"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/MISC/_INT_TO_STRING","markdownUrl":"https://natives.borderlinerp.com/natives/MISC/_INT_TO_STRING.md","snippets":{"lua":"IntToString(value, format, buffer)","luaInvoke":"Citizen.InvokeNative(0xCF11C0CEB40C401B, value, format, buffer)","js":"IntToString(value, format, buffer);","jsInvoke":"Citizen.invokeNative('0xCF11C0CEB40C401B', value, format, buffer);","csharp":"Function.Call((Hash)0xCF11C0CEB40C401B, value, format, buffer);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}