# MISC::_INT_TO_STRING

- **Hash:** `0xCF11C0CEB40C401B`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `IntToString`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/_INT_TO_STRING

## Signature

```c
void _INT_TO_STRING(int value, const char* format, char* buffer);
```

## Parameters

- `value` (`int`)
- `format` (`const char*`)
- `buffer` (`char*`)

## Returns

`void`

## Description

Note: the buffer should be exactly 32 bytes long

## Usage

### Lua

```lua
IntToString(value, format, buffer)

-- always available, by hash
Citizen.InvokeNative(0xCF11C0CEB40C401B, value, format, buffer)
```

### JavaScript

```js
IntToString(value, format, buffer);

// by hash
Citizen.invokeNative('0xCF11C0CEB40C401B', value, format, buffer);
```

### C#

```csharp
Function.Call((Hash)0xCF11C0CEB40C401B, value, format, buffer);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
