{"hash":"0x8F4F050054005C27","ns":"MISC","name":"_IS_BIT_FLAG_SET","slug":"_IS_BIT_FLAG_SET","official":false,"named":true,"luaName":"IsBitFlagSet","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"bitFlags","type":"Any*"},{"name":"flag","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/MISC/_IS_BIT_FLAG_SET","markdownUrl":"https://natives.borderlinerp.com/natives/MISC/_IS_BIT_FLAG_SET.md","snippets":{"lua":"local retval, bitFlags = IsBitFlagSet(flag)","luaInvoke":"local retval, bitFlags = Citizen.InvokeNative(0x8F4F050054005C27, Citizen.PointerValueInt(), flag, Citizen.ReturnResultAnyway())","js":"const [retval, bitFlags] = IsBitFlagSet(flag);","jsInvoke":"const [retval, bitFlags] = Citizen.invokeNative('0x8F4F050054005C27', Citizen.pointerValueInt(), flag, Citizen.returnResultAnyway());","csharp":"var bitFlags = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0x8F4F050054005C27, bitFlags, flag);\n// bitFlags.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}