# MISC::_IS_GLOBAL_BLOCK_VALID

- **Hash:** `0xACB7E1418A8B6E32`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `IsGlobalBlockValid`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/_IS_GLOBAL_BLOCK_VALID

## Signature

```c
BOOL _IS_GLOBAL_BLOCK_VALID(int index);
```

## Parameters

- `index` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsGlobalBlockValid(index)

-- always available, by hash
local retval = Citizen.InvokeNative(0xACB7E1418A8B6E32, index, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsGlobalBlockValid(index);

// by hash
const retval = Citizen.invokeNative('0xACB7E1418A8B6E32', index, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xACB7E1418A8B6E32, index);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
