# MISC::_IS_PED_DECOMPOSED

- **Hash:** `0x5170DDA6D63ACAAA`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `IsPedDecomposed`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/_IS_PED_DECOMPOSED

## Signature

```c
BOOL _IS_PED_DECOMPOSED(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsPedDecomposed(ped)

-- always available, by hash
local retval = Citizen.InvokeNative(0x5170DDA6D63ACAAA, ped, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsPedDecomposed(ped);

// by hash
const retval = Citizen.invokeNative('0x5170DDA6D63ACAAA', ped, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x5170DDA6D63ACAAA, ped);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [MISC::SET_PED_DECOMPOSED](https://natives.borderlinerp.com/natives/MISC/SET_PED_DECOMPOSED.md)

*Sources: alloc8or RDR3 NativeDB.*
