{"hash":"0x279B0696DA4657EB","ns":"MISC","name":"_QUEUE_SAVEGAME_OPERATION","slug":"_QUEUE_SAVEGAME_OPERATION","official":false,"named":true,"luaName":"QueueSavegameOperation","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"p0","type":"int"}],"summary":"p0 must be < 2","descriptions":[{"source":"alloc8or","format":"text","body":"p0 must be < 2"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/MISC/_QUEUE_SAVEGAME_OPERATION","markdownUrl":"https://natives.borderlinerp.com/natives/MISC/_QUEUE_SAVEGAME_OPERATION.md","snippets":{"lua":"local retval = QueueSavegameOperation(p0)","luaInvoke":"local retval = Citizen.InvokeNative(0x279B0696DA4657EB, p0, Citizen.ReturnResultAnyway())","js":"const retval = QueueSavegameOperation(p0);","jsInvoke":"const retval = Citizen.invokeNative('0x279B0696DA4657EB', p0, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x279B0696DA4657EB, p0);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}