# MISC::_QUEUE_SAVEGAME_OPERATION

- **Hash:** `0x279B0696DA4657EB`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `QueueSavegameOperation`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/_QUEUE_SAVEGAME_OPERATION

## Signature

```c
BOOL _QUEUE_SAVEGAME_OPERATION(int p0);
```

## Parameters

- `p0` (`int`)

## Returns

`BOOL`

## Description

p0 must be < 2

## Usage

### Lua

```lua
local retval = QueueSavegameOperation(p0)

-- always available, by hash
local retval = Citizen.InvokeNative(0x279B0696DA4657EB, p0, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = QueueSavegameOperation(p0);

// by hash
const retval = Citizen.invokeNative('0x279B0696DA4657EB', p0, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x279B0696DA4657EB, p0);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
