# MISC::_REMOVE_POP_MULTIPLIER_AREA_FOR_VOLUME

- **Hash:** `0xBD090F5B1DB82189`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `RemovePopMultiplierAreaForVolume`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/_REMOVE_POP_MULTIPLIER_AREA_FOR_VOLUME

## Signature

```c
void _REMOVE_POP_MULTIPLIER_AREA_FOR_VOLUME(Volume volume, int p1);
```

## Parameters

- `volume` (`Volume`)
- `p1` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
RemovePopMultiplierAreaForVolume(volume, p1)

-- always available, by hash
Citizen.InvokeNative(0xBD090F5B1DB82189, volume, p1)
```

### JavaScript

```js
RemovePopMultiplierAreaForVolume(volume, p1);

// by hash
Citizen.invokeNative('0xBD090F5B1DB82189', volume, p1);
```

### C#

```csharp
Function.Call((Hash)0xBD090F5B1DB82189, volume, p1);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
